The Traveller Adventures continue! Dive into an Action Arena with friends and tackle hostile encounters!
Dungeons revitalises an established brand by using intrinsic motivation techniques in a co-op Dungeon-Crawler and analysing the elements for cross-platform play.
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Solo UE4 Dungeon-Crawling development to identify key mechanics from the genre. Analysing relative genres such as rouge-likes and metroidvanias, deconstructed into key features and implemented via UE4 visual scripting.
IP identification and brand expanding. Working from an established brand (Traveller Kingdoms), target audience was reassessed to consider the genre adjustments and time elapsed from previous title to create a new but familiar identity to the entry.
Synergy-rich player mechanics. Rouge-like progression using flexible character abilities to avoid monotony in gameplay longevity and promote agency during sessions. Skills developed using open formulas to mix and match attack combinations and avoid a single-playstyle for a better result in agency during team play.
Game-feel focused combat and dungeon-generation macros for ease of future development. Critical functions to generate a new dungeon layout and ensure rich combat states during gameplay compiled into accessible macros to allow a fluent workflow when implementing new content for players.
Cross-Platform production for additional hardware access. UE4 replication and Android app development software to allow gameplay inputs from a virtual controller to offer extra hardware for multiplayer.
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