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About

Game Dev and obscure game hunter, brain likely replaced with a soundboard playing the Neo Geo insert-coin jingle.

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Somewhere in the late 90s/early 2000s - between confronting kaiju-sized mechas in Metal Slug 2 and overcoming spiralling monster-filled labyrinths in Phantasy Star Online with my siblings - I became enamoured in exploring the craft of thrilling and meaningful challenges to overcome alongside rivals and allies.

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This stuck with me throughout my time studying film and working in game dev: striving to foster a creative and fulfilling work environment where we can bring our best selves forward and grow.​

 

Outside of game engines, if not creating pixel art what-ifs, I'm usually testing my reflexes in a Boss Rush or vibrant Rhythm Games.

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Let's make awesome things together! ✨

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Training

  • First Class in Computer Game Design BA Hons

  • Lead and Principle Training (/w Sumo Digital)

  • Mental First Aider

Awards

Professor Leni Oglesby Prize for Achievement

TEESSIDE UNIVERSITY, 2018

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Technical Artefact Award - Project ARACHNA Z

EXPOTALENT 2018 (TEESSIDE UNIVERSITY)

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Technical Artefact Award - Project AIRPLANE!!

EXPOTENTIAL 2017 (TEESSIDE UNIVERSITY)

External Talks & Support

I have experience showcasing titles externally (Talks, Twitch, Podcasts) and supporting University events to help upskill undergrads and share their creative talents.

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Additionally, I've previously hosted online talks and workshops for game design essentials (e.g., Rational Game Design and 3Cs), to share learnings and techniques between juniors and senior staff.

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Let's Chat!

Additional examples of work available upon request.

Get in touch! ⭐

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CV

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