Genre: Team-based Multiplayer Stealth Action
Studio: Sumo Digital Newcastle
Partner(s): Focus Entertainment
Platform(s): PC, PS4, PS5, Xbox One, Xbox Series X/S
Engine: UE4
-
Combat Design: Balancing the Rock/Paper/Scissors match-up, introducing Perks that fulfil "hidden roles" to promote player discovery and community sharing of character-build information, introducing the 5th Character based on live data to fill gaps in team dynamics
-
Progression: Designing hour-to-hour retention through content such as Perk unlock, Daily Challenges and Lore Tapestries to fill out an overarching progress towards future updates
-
Mission Design: Pitching the onboarding scenario for the Player, rapidly iterating the concept through visual scripting and evolving into an Opening Mission encounter to showcase each Hero and the unity fantasy
-
Live Ops: Representative for Twitch promotional material and studio host for update showcases
-
Core / Game Loop : Overhaul legacy second-to-second / minute-to-minute game loop to address gameplay balance as per community live ops feedback
-
Game Mode Dev: Co-designing a PvE Hardcore Mode (Domination gameplay) to support Player Types, redesigning and wireframing the original PvP Mode to better fit the Game Pillars and Player Experience: supporting team/objective play
-
UI/UX: Localisation owner (12-Languages), wireframing menus using Visio and building in UE4 UMG
Genre: Multiplayer Competitive Anti-Gravity Racing
Studio: R8 Games Ltd
Partner(s): -
Platform(s): PC, PS4, Xbox One
Engine: UE4
-
Combat Design: Balancing obtainable hovercrafts and upgrade parts through playtest data, designing Perk builds to propose a playstyle per Player Type.
-
Level Design: Creating Track templates and map variants, rapidly iterating Pickups and Speed Boosts to create an optimal racing-line and contesting points for competitive play.
-
Campaign Dev: Pitching and prototyping a Campaign Mode to provide progression through stage variations and interactions from rivals to promote growth.
-
Game Mode: Pitching and prototyping various Game Modes rulesets through visual script: with additional signs and feedback via UE4 UMG UI.
Upcoming Projects
Deathsprint 66
Sumo Digital x Secret Mode | UE5
-
Locomotion 3Cs
-
Rapid Prototype Iteration
-
Meta Progression / Economy Design
Unannounced Creature Collector
TBA | UE5
-
Core 3Cs and Principle Workshops
-
Narrative and Progression Design
Unannounced Mission-based Co-Op Shooter
TBA | Proprietary Game Engine
-
Co-Op Ability and Weapon Design
-
Mission / Encounter Design Support
Unannounced GaaS Extraction Shooter
TBA | UE5
-
Locomotion 3Cs
-
Rapid Design Iteration and Visual Scripting
Workshop / Deck Examples
Examples of Design Documentation and RGD Workshops are available upon request. Get in contact.
Functionality Tester Experience