

NATHAN CHANDLER GIBSON
TECHNICAL GAME DESIGNER

NATHAN CHANDLER GIBSON
TECHNICAL GAME DESIGNER
Howdy! Nathan here! I'm a Game Designer and Pixel Artist with a passion for collaborating on gameplay experiences to unite and empower players, scenarios to evoke empathy, and challenges for players to master. Nice to meetcha!
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System design, feature proposals, data compiling

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Rapid Prototyping 3Cs and Tools via Visual Script

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Experience leading feature strike teams for studio collabs
Sumo Digital
UE5
Online PvP
Deathsprint 66
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Concept Incubator Team Lead
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Ability Prototyping and Tools
Focus Entertainment
UE4
Online PvPvE
Hood: Outlaws & Legends
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Combat Design and Abilities
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Mission Dev and Progression support
Sumo Digital
UE5
Single Player
Critter Café
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Puzzle/Ability 3Cs Consultant
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Narrative Scenario Kit
Solo Dev
UE4
Local Co-Op PvE
My Traveller Dungeons
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Game Feel test-case study
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Modular Rouglelike Dungeon Systems
Solo Dev
UE5
GML
Personal Projects
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Pixel Mockup look-dev
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Gameplay Plugins / Feature Kits
More Titles

KEMURI
UNSEEN Inc.
UE5
Co-Op Campaign
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Dynamic World-Content Systems
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Mission / Quest System Dev and Tools
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Game Loop and Economy Support

FBC: FIREBREAK
Remedy Entertainment
Proprietary Engine
LUA
Online Co-Op PvE
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Squad-Abilities and Weapon Prototyping

PERFECT DARK (Reboot)
The Initiative
UE5
Single=Player Campaign
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Campaign Weapons and Ability Design Support

PACER
R8 Games
UE4
Online PvP
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Track and Vehicle Dev

PROJECT RAID
University Team
UE4
Local PvP
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Combat, UI, Game Modes

Unannounced Stylized Extraction-Shooter
TBA
UE5
Online PvP
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Online FP/TP IK Traversal Systems
Functionality Tester / Support





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