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NATHAN CHANDLER GIBSON

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TECHNICAL GAME DESIGNER

Howdy! Nathan here! I'm a Game Designer and Pixel Artist with a passion for collaborating on gameplay experiences to unite and empower players, scenarios to evoke empathy, and challenges for players to master. Nice to meetcha!

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  • System design, feature proposals, data compiling

  • Rapid Prototyping 3Cs and Tools via Visual Script

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  • Experience leading feature strike teams for studio collabs

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Sumo Digital

UE5

Online PvP

Deathsprint 66

  • Concept Incubator Team Lead

  • Ability Prototyping and Tools

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Focus Entertainment

UE4

Online PvPvE

Hood: Outlaws & Legends

  • Combat Design and Abilities

  • Mission Dev and Progression support

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Sumo Digital

UE5

Single Player

Critter Café

  • Puzzle/Ability 3Cs Consultant

  • Narrative Scenario Kit

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Solo Dev

UE4

Local Co-Op PvE

My Traveller Dungeons

  • Game Feel test-case study

  • Modular Rouglelike Dungeon Systems

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Solo Dev

UE5

GML

Personal Projects

  • Pixel Mockup look-dev

  • Gameplay Plugins / Feature Kits

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More Titles

KemuriCapsule.avif

KEMURI

UNSEEN Inc.

UE5

Co-Op Campaign

  • Dynamic World-Content Systems

  • Mission / Quest System Dev and Tools

  • Game Loop and Economy Support

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FBC: FIREBREAK

Remedy Entertainment

Proprietary Engine

LUA

Online Co-Op PvE

  • Squad-Abilities and Weapon Prototyping

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PERFECT DARK (Reboot)

The Initiative

UE5

Single=Player Campaign

  • Campaign Weapons and Ability Design Support

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PACER

R8 Games

UE4

Online PvP

  • Track and Vehicle Dev

Raid (party brawler)

PROJECT RAID

University Team

UE4

Local PvP

  • Combat, UI, Game Modes

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Unannounced Stylized Extraction-Shooter​​

TBA

UE5

Online PvP

  • Online FP/TP IK Traversal Systems

Functionality Tester / Support

Alien: Isolation
Football Manager 2015
Sega Genesis Classics
Total War ARENA
Stampede Racing Royale
The Texas Chainsaw Massacre
Still Wakes The Deep

Let's Chat!

Additional examples of work available upon request.

Get in touch! ⭐

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